![]() ![]() Bug introduced in v3.8: Any PNG map saved using v3.6.28.0 or later (excluding those converted from LEV or BIT maps), when loaded, would have the cavern status in its W:A metadata ignored, and autodetected instead, as if loading a PNG image lacking W:A metadata.The "Assisted vertical sync" tuning parameters (added in v3.8).The "Export Video" dialog box's remembered parameters (added in v3.8).The current pseudo-random number generator Logic Seed.The Reset button in Advanced Options (added in v3.6.30.0), and the registry script ResetRegistryOptions.reg (added in v3.6.31.0), did not reset the following:.Bug introduced in v3.8: If a Super/Aqua Sheep detonated while in flying mode (without switching to falling mode first), or an Aqua Sheep disappeared off the ocean bottom while in swimming mode, then Home Lock (activated by pressing Ctrl+Home) would never work again for that team (but would still work for other teams) for the rest of the round.non-black, if no tRNS chunk is present) colors was in use (which is supposed to result in the soil texture being fully transparent), and the game was not emulating a logic version earlier than 3.6.22.0, v3.8 would fill the soil texture with the color at palette index 110 of that map (or if the map used fewer colors than that, one color from the background gradient). Bug introduced in v3.8: When at least one player in an online game was using v3.6.22.0-v3.7.2.25, and a.(Note that it is recommended to remap or disable the screenshot key, because F12 is used by W:A in-game, to select weapons in the bottom row of the weapon panel.) Bug introduced in v3.8: In the Steam edition of the game, the hotkeys to open the Steam overlay (default Shift+Tab) and to take a screenshot (default F12) did not work while in-game.Bug in a feature introduced in v3.8: Tweening was completely inactive during playback of replays extracted from network logs (a special kind of replay file that currently only W:A developers can create).Bug introduced in v3.6.29.0: In the Offline Multiplayer screen and the Options Menu, if the current scheme was intrinsic or "" (i.e., "transparent select all" was active, such that typing anything into the scheme name box would clear/overwrite its entire contents), and then a scheme file was loaded, "transparent select all" was not deactivated as it should have been.Bug in a feature introduced in v3.8: If "RubberWorm anti-sink" was enabled, and "RubberWorm bounciness" was not, the anti-sink state would not be saved for instant replays, and thus would result in a desync if anti-sink was actively used during an instant replay.PNG file with the W:A-specific chunk that was nevertheless not a valid W:A map. PNG file with more than 112 non-black colors was loaded in the Map Editor, it could then be resaved (using the "Save" button) without being reduced to 112 colors, resulting in a. Bug in a feature introduced in v3.6.28.0: If a.The cards in the game will be randomly sized and they are meticulously designed to stimulate the creativity of the player. The game revolves around worm battles, but they are equipped and easily use advanced weapons to destroy everything. What is interesting are the physical mechanics, and an interactive environment will be introduced into the game, making the atmosphere inherent in the game even more impressive. Its gameplay is user-friendly and suitable for all ages combined with fun elements that make the game more enjoyable.The game mechanic of Worms 2: Armageddon is simple and straightforward, as players focus on explosive enemies with all that is needed. This game will also feature new weapons, new maps, new game modes and, most importantly, a diverse multiplayer mode. Worms 2: Armageddon, with exquisite graphics and fun stuff to keep players entertained, even the player’s gaming experience will be taken to a new level. ![]()
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